Dark Mode skins
2024-06-30 5:41PM
41696
Update: Portrait skins released. All new WiiUDS Black skin for NDS. Supports all compatible iPhones. As of 130724, WiiUDS is incompatible with the latest update of Delta v1.6 on iPad. Revised iPad skins will be released in the coming weeks. If you have the older version of Delta on your iPad, the skin will continue to function until the app is updated. Portrait: Control the CStick by dragging your finger over the circular area. Release your finger to reset the CStick's position to the center. Landscape: Reversible top and bottom screens Simultaneous thumbstick and DPad input Minor improvements to button mapping and overall skin design
2024-06-25 7:11PM
1105
A comfortable Game Boy Advance controller with dynamic lightingFeatures of Action GBA: Works with all iPhones that run Delta, in portrait and landscape Buttons change colour to match the action of the screen Combo AB and LR buttons Big AB Buttons and Directional Pad Quicksave, Quickload, and fast forward
2024-06-22 1:07AM
1320
Carbon GBA is a culmination of weeks of hard work and learning. I plan to continue this line as well as I can with support for other consoles and eventually landscape. Let me know which you would prefer to have sooner! All art was created by me including the image in place of the screen. I hope to continue to make great work for this community in the future. Thank you for your incredible support. Features: Large buttons for ease of use Maximum display size Quick Save, Quick Load, and Fast Forward buttons Hidden notch or dynamic island area pm me if any issues arise Very dark display for use in the coal mines Support for all iPhone types
2024-06-21 4:08PM
902
Action NES A comfortable Nintendo Entertainment System controller with dynamic lighting Features of Action NES: The buttons change colour to match the action of the screen in a way that makes the buttons feel more like they're part of the action. Works with all iPhones that run Delta, in portrait and landscape Aspect ratio is 1.5x original NES on iPhone 15 Pro Max, and scaled slightly down for smaller iPhone screens. If you have an iPhone SEsized screen, it is exactly the same as the NES's original aspect ratio. Combo AB button for more precise running and jumping Big AB Buttons and Directional Pad Quicksave, Quickload, and fast forward
2024-06-19 8:30PM
2107
My GBC DARK SKIN has a 'console' looking portrait mode with FastForward, QuickLoad, QuickSave and a 'console' looking landscape mode with FastForward and QuickSave and QuickLoad, all seems to work well. Compatibility Edge to Edge Display, iPhone X and above so anything higher should be fine. Not compatible with iPhone SE Gen 13. Tried to keep the screen BIG in landscape as much as I could. Screen in landscape mode isn't as high as it should be but it dosn't look any worse for it. Available in normal and a classic green screen.You can set each game to use a certain skin I have all my Gameboy games set to use the green screen version so it's old skool! Any bugs or
2024-06-18 2:05AM
1153
I wanted to make a skin that worked well when playing with controllers while also being useful for touchscreen focused games so I threw this together.
2024-06-15 3:16PM
722
A comfortable Game Boy Color controller with dynamic lighting. Features of Action GBC: Works with all iPhones that run Delta, in portrait and landscape Buttons change colour to match the action of the screen Combo AB button for more precise running and jumping Big AB Buttons and Directional Pad Quicksave, Quickload, and fast forward
2024-06-08 10:25PM
543
Grapple 64 is a custom controller to make playing wrestling games on the N64 more comfortable. There are four official western releases of AKITHQ wrestling games, and several impressive romhacks. These games are fun, but the control scheme is odd and can be difficult to remember. In making this controller, I took an arcade approach to customize the control scheme to suit the game. So, the Dpad is more prominent, the analogue stick is smaller, the C buttons are rearranged specifically for this game, and I've moved the L button so it can be reached by the right thumb. Most importantly, each button has a label telling the player what it does, just like you'd find at an